﻿





using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DrawableObjects.Actors.Aircrafts;
using WorldView;

namespace Serialization.Script
{
    public class Event_CreateEnemyWave : ScriptedEvent
    {
        private List<Aircraft> enemyList
        {
            get;
            set;
        }

        private Path path
        {
            get;
            set;
        }

        private Formation formation
        {
            get;
            set;
        }

        public virtual Formation Formation
        {
            get;
            set;
        }

        public virtual Path Path
        {
            get;
            set;
        }

        public virtual void execute(World world)
        {
            throw new System.NotImplementedException();
        }

        public Event_CreateEnemyWave(List<Aircraft> enemyList, Formation formation, Path path, int eventTime)
        {
        }

    }
}

